Hey Look, a Chicken!
The title is is related to my youngest daughter’s favorite expression:
Some people say I have A.D.D., but I say … “Hey Look, a Chicken!”
I’ve been looking into writing (or rewriting) some sort of game. In fact, I’ve started more than once. One of the drawbacks is that I am intent on being platform independent and I keep finding different tools that seem to fit the bill but I end up getting bogged down in one way or another.
I’ve finally decided on using a combination of C#, SDL, and OpenGL. The problem I keep running into is that all the books and tutorials I’ve run across make the assumption (a valid one, unfortunately) that since most of the readers are using Windows, the tutorial or book can just use Windows specific code and no one will care (or, for that matter, even notice.)
One of the people I work with (in my full-time, bring-home-a-paycheck job) is also the author of several books and when I was complaining to him about this situation he mentioned that it sounded like a good opportunity for a book. So, in spite of the evidence that you get by reading this blog, I’m embarking, with him, on a journey to produce a book with the preliminary title of Platform Independent Game Programming using C#, OpenGL, and SDL.
The main reason that this is a preliminary title is because we’ve not actually talked to a publisher yet.
I’m in the process of defining what the book will contain, and my vision is to produce a basic game that takes advantage of the 3 legs I’m building on to produce a game at the end of the book. When I get real ambitious I also envision the followup book where the game morphs into a 3D version.
So, stay tuned. I’ll be posting up ideas here as we work out the details.
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